Projects
2D Turn-Based Strategy - C++ Custom Engine
Contributions:
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C++ Custom Engine
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Custom data-driven UI button class
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Integration of FMOD studio API and audio management
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Systems to handle text on-screen, animated transitions, and input management
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Adding deserialization functionality for particles, enemies, combat, and more.
3D First Person Horror - Unreal Engine
Contributions:
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Player inventory and checkpoint system
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3D button class with camera transition system for main menu
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Custom scripted events for enemy and rat
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Player HUD and menus with UI designer
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Assisted in creating particles using Niagara and improving the performance of the game
About Me
Hello! My name is Joanna Li.
I was born in Manhattan, New York, but was raised in Alaska and lived there for most of my life.
Currently, I am studying computer science at DigiPen Institute of Technology where I get to explore programming custom engines as well as working in commercial engines like Unreal with students of other disciplines.
In my free time, I like to listen to music and read. I am always up for hanging out with my friends and learning new pen spinning tricks.
